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Adam Spizak is senior designer & art director from London, United Kingdom. He has already shown multiple marvelous works created on his own website.
Adam Spizak made this piece of art with photoshop. He shows simple and easy steps here. As for the theme, he explains in his words, “Cold is the water It freezes your already cold mind Already cold, cold mind And death is at your doorstair And it will steal your innocence But it will not steal your substance”. He is expressing the connection among coldness, death and fragment of life. Using a shattered mirror effect with the dark blue background, the theme presents itself naturally.
In this tutorial, it will demonstrate you how to create a realistic 3D snooker ball. It is not difficult to make. Hope you will find it interesting. To create a 3D design, the shadow and reflection are always the most important elements to think of. Once you get familiar, your design will become awesome.
My final result for the 3D snooker balls will be as this:
1. The first thing to do is the background. Choose the combination colour brown & yellow – #bdc68d .
2. Combine it with my chosen texture and set the opacity = 50% as below. (You can download the texture from http://www.flickr.com/photos/bittbox/2118265369/sizes/l/
3. After complete the background, we can actually create the snooker ball. And I have chosen the ball in brown colour – #b79e3a. Using Elliptical Marquee Tool to make a simple circle, then fill the colour by gradient tool >radial gradient as below.
4. The brown circle is created, we can move on the next step, making some shadow for the ball. Go to Select > Modify > Contract by 20 Pixel.
5. After the contraction, create a new layer. Then using the gradient tool to fill in the black colour and adjust the gradient editor setting as below:
6. Using the blur tool > Gaussan Blur to the previous painted (black) colour. Set your Blur Radius = 5 pixel.
7. You should achieve the ball similar as below. Then let’s go to make the reflection effect for the ball.
8. Move the elliptical circle into the upper part. And then fill the colour in gradient > radial gradient and set the colour as below.
9. Press ctrl, then move the pointer to the ball’s layer thumbnail. Then elliptical circle will move back to the ball. Then press ctrl + Shift + I to select the rest bit of the circle. And you can delete the colour out of the circle. You should achieve the ball as following.
10. Using the above-mentioned skill, make the elliptical circle and apply the contraction to the circle set the radius as 6 pixel. Fill the circle in white colour and set Opacity into 80%. Then repeat the same step to make one more circle with 8 pixel. Then delete the colour inside the small circle. Use the eraser to make the upper bit reflection, it should be like the curve at final
Here you have to try the adjustment of Opacity & blur until the result reaches your satisfaction because the strength of reflection really rely on these adjustments. Here you go, it is my result.
11. For the shadow at the bottom, you just need to simply create an ellipse circle by elliptical circle tool, fill it in black by “paint bucket tool”. Apply the blur > Gaussian Blur into 6 – 8 pixel.
12. The last step is to simply add a white circle in the centre and add the number.
13. Duplicate the layers, to create one more ball in red, and you should be able to achieve the scene as below.
Hope you can enjoy and this tutorial can give you an idea to develop your personal 3D object.
Thank you very much!
Digital photography works L’Enfant Extérieur (The Outer Child) was projected by French retoucher Cristian Girotto and Quentin Curtat.
These creative original ideas reveal somewhere inside each of us, there’s a young lively, creative but also innocent and naive kid. L’ Enfant Extérieur makes this analysis come ture, showing us a world of men in the shape of children, as if the body could slip on the elapse of life,though wrinkles, freckles and beards may climb on to faces.
The inspiration of these creations begins from the classical dichotomy that questions itself about the nature of purity and the unavoidability of the corruption, without taking this contradiction too seriously, because children are always children. They like to play. More children are expected……
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UPrinting offers two type of business cards: standard business cards and die-cut business cards. Here are the specs for our die-cut business cards: Sizes to choose from :2 x 3.5″ Rounded Corners, 2×2″ Rounded Corners, 1.75×3.5″ Rounded Corners, 2×3.5″ Leaf, 2×3.5, Rounded one corner, 2×3.5″ Half Circle Side, 2×3.5″ Oval, 2.5″ Circle. Paper to choose from : 14pt Cardstock Gloss / Matte / High Gloss (UV), or 13pt Cardstock Uncoated, 6 Business Days Turnaround.
Hello Everyone here we have a design/illustration tutorial. We are working on a label for a Micro brew beer.
First of all, I will go through all the process and how I came up with a rough sketch of what my character would look like.
Here is a sketch on paper with a permanent marker line art. Scan your work and keep the file on a 300dpi resolution. The bigger the better, that way scaling down works best! The sketch was done on red so we could easily separate the line art from the sketch. How? Super easy! At first label your layer by double clicking on it.
You can either do it by ctrl+click on PC or command+click on MAC and select your sketch layer, once you have the marching ants you go to the channels tab and click on your red channel.
You copy that channel layer ctrl+c on PC command+c on MAC. And you click again on you composite channel (RGB) to select them all. You go back to your layers panel and paste your red channel as a layer ctrl+v on PC or command+v on MAC. Name your new layer LINE ART.
Let’s go to the levels adjustment ctrl+L on PC or command+l o MAC and tweak your sliders so you get a clean black and white image. Try and get all the grays out. Easy! Now to get rid of the white and keep a clean lien art! OK so we can get rid of that first sketch of ours or keep it if you like to have the history. I personally like to have all my layers at the end and see how much the image changed from beginning to end. (I know many of your might be dying about the left eye of the ninja but I’m getting there!) Ok, now we get rid of the white background. Hide all your layers but your line art by doing alt+click on PC or optn+click on MAC over the little eye icon on your layer. We open the blending options of our LINE ART layer by double clicking on the space next to the name or by simply going to your “FX” button.
After that, selecting blending options. There you’ll have 3 blocks and the third one is the one we want: “Blend If: Gray” Here you want to slide the white triangle to the left until the white is totally gone! Click OK when done.
Great! Now we need to lock those changes so we need to press ctrl+click on PC or command+click on MAC on the create new layer icon so that the new layer appears under our line art layer. Then select both and press ctrl+e on PC or command+e on MAC to merge both layers onto one and keep it in transparency. Awesome! Now we can finally duplicate that eye and get ready to color it.
Once OK, we can go to the painting process. Create a new layer under the line art and layout all your flat colors.
it is time to work on your lights and shadows. Use brighter tones of the same layout colors for the highlights and darker for your shadows. Once you finish, you should have something like this:
Now we can take this great drawing to the next level. We are going to color the line art. What? my precious clean clack lines? yes! to do this you want to lock the transparency on the line art by clicking on this icon:
Now it is coloring time. Choose the darkest color of the shadow per section of your character. Let’s say you are working on the hoodie of the ninja. Select your darkest value with the eyedropper tool and go a little darker than that. Why? just so that the line art doesn’t blend with the shadows. Once you have that color start brushing in! Your final illustration would look a little like this:
Since you have done with the character. It is time to work on the label. Setup your size and resolution on a new document. Remember 300+dpi is best if you want to print. Firstly, we set the background color in green. Press alt+backspace on PC or option+backspace on MAC to fill the layer with your choice of color.
With a soft brush ,the dodge and the burn tool you need to work out some shadows and lights. Then choose greens with the same dodge and burn but with a textured brush as below.
Now we go to work on the starburst effect. Create a new layer; and then,draw line and dark gray rectangles like this:
Go to the main menu and select “Filters” then “Distort” and lastly “Polar Coordinates” and use RECTANGULAR TO POLAR. BAM! Starburst. Now lower the opacity to about 50% and change the blend mode to “Overlay”.
It’s time for the Ovals. Firstly, we create our oval in a dark green. And then apply the following layer styles and apply the following settings as below:
We duplicate the layer by pressing ctrl+j on PC or command+j on MAC. Then change the color to a darker green and adjust the stroke settings to:
And then, add your illustration layer
Apply the following outer glow layer style to make it POP:
And then, we can add logo, flavor and text into the recipe!
Use the same idea to create the template as this:
Download PSD Source File
Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.
First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.
Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.
Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.
For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.
On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.
To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.
Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.
To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.
On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.
For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.
Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.
Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.
Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.
Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.
Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.
Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.
Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.
To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.
Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.
The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.
To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.
For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.
Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.
The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%
Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.
To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.
Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.
Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.
Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…