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On this tutorial we will make a Poe and Pluton cartoon portrait, using custom brushes created by ourselves
Open a new document of 1800px high and 1200px wide. First, we will set up what will be the brush that we are going to use to draw the general lines, from the Brush Selector pick the brush no.30, Hard Round, and set its opacity to 75% and Flow to 35%.
Now, on the Brush Presets menu (F5), make the following settings, check the Shape Dynamics and Transfer boxes, and adjust Spacing to 1%. You can see the final shape of the Brush.
Create a new layer “Poe”, and leave its default setting. With the Brush we created, start drawing the face, neck and shoulders, adjust the size to get thicker strokes on the garb, and thinner strokes for the face, hair, and neck. Draw flowing strokes, without taking much care on the detail, afterwards use the Erase Tool to remove the unwanted parts of the strokes. Also use the Erase Tool to create the eye’s brights.
Next, on a new layer “Body & Pluton”, start drawing the Poe’s lower body and Pluton. On the picture you can see that the strokes just establish the main forms, using stains instead of precise lines. Again, use the Erase Tool to remove certain areas as Pluton’s eyes and Poe’s fingers.
We will add an extra layer “Lower Body”, where we will paint the area between Poe and Pluton. After, this will be useful for split the two elements and avoid to mix them together. Notice the erased area beside the Pluton’s head.
Now, let’s start to create our custom watercolor brush. Use a new layer to paint two brush strokes as shown, using the Soft Round Brush. Notice that they aren’t symmetrical, this will be better for the final result. Next, go to Edit > Define Brush, we can name it “watercolor”, now it is ready on the Brush List for being used.
Next, on the Brush Presets (F5), start setting the following adjustments, check the Shape Dynamics box, and adjust Spacing to 1%.
Check the Scattering box and adjust its settings as shown. The same with the Transfer option. You can see how the brush shape changes on the display.
Finally check the Dual Brush box and select the brush number 45 with the following settings. Now we have our watercolor brush ready for be used.
Pick the Smudge Tool, and with the watercolor brush, smudge the painted layers we created before. Adjust the Strength to get different results.
Create a new layer “Details” and with a Hard Round Brush paint the fine details as cat’s whiskers and some loose hairs. Next, with the Smudge Tool, and a Soft Round Brush selected, drag some portions of black to create more cat fur, with a small brush size selected.
Now, we will create another textured brush. Using the brush number 30 as a base, apply the following settings on the Space Dynamics and Scattering sliders.
Following with the Transfer and Dual Box adjustments.
Picking the Eraser Tool, and the brush we just create selected, erase some edges of Poe’s suit to imitate a dry brush watercolor effect.
Next, create a new layer “Pluton’s Eyes”, and on it draw the necessary brush strokes to draw the eye’s pupil, yes, remember that it only has one…and the eye’s shadows. With white color, paint the tusk and the eye’s brights.
For the Poe’s face shadows, select the brush number 30 and adjust it as shown.
For the Poe’s face shadows, create a new layer “Poe Face Shadows”, set its Blending Mode to Normal and 60% opacity. Start painting the shadows as cheeks, chin, eye sockets, etc. Overlap more than one brush stroke to achieve darker tones.
Let’s start with the background, create a new layer “Background Color”, just bellow of the layer we created before. On it, with the Gradient Tool, select a brownish tone and make a gradient from bottom to upper zone as shown.
Next, to start making the lights, create a new layer “Highlights”, with the brush we created on step 16, select white color, and start painting the lights, I chose a cenital light, so it impacts on the upper areas of volumes as shown.
To add some vignetting on the background, go to Filters > Lens Correction, and on the Custom tab you will find out the Vignette Amount slider, a quantity of -40 will be ok.
To create the paper texture, we will add a real paper image. Create a new layer “Paper Texture”, set its Blending Mode to Multiply and 30% Opacity. Next, Copy and Paste the paper image on that layer.
Next, we will add an spotlight just behind Poe. Create a new layer “Spotlight”, set its Blending Mode to Lighten and 50% Opacity. With the Elliptical Marquee Tool, create a circle, place it behind the Poe’s shoulders and fill it with withe color, next go to Filter > Blur > Gaussian Bluer, and blur its edges. To avoid that the white overlap to Poe, create a Layer Mask and hide the unwanted areas.
Continuing adding textures, create a new layer “Ink Stain”, set its Blending Mode to Lighten and 80% Opacity. On it, place one of the ink textures you will find on the assets as shown.
More textures…Create a new layer “Aged Texture”, set its Blending Mode to Soft Light, and 80% Opacity. On it place again one of the ink textures from the assets to give an aged finish to the image. Notice that all textures are placed bellow Poe & Pluton’s layers, to keep them clean on other plane.
Now the image is almost finished, create a new Group and put in it all the layers. Next save the document as .JPG, open it, and place this file on top.
With the Dodge Tool, light up a bit some areas to create more contrast. The watercolor brush will be a good choice to do that.
Again, let’s add some more vignetting, go to Filters > Lens Correction, and adjust the Amount slider to -30.
Finally, to add some noise to the image, create a new layer “Noise”, set its Blending Mode to Multiply, and fill it (Shift + F5) with white color. Next, go to Filters > Noise > Add Noise, a quantity between 8 and 10 will work.
And this is the final result
We are talking about Smaug, the arrogant, greedy, malicious, cruel, dangerously sharp minded, massive and powerful dragon from the Hobbit.This digital art was designed by Brazilian digital artist and graphic designer André Luiz de Castro, who used ZBrush and Photoshop and took around 35 hours to finish.
Smaug is a fictional dragon and the last great Fire-drakes of Middle-earth in J. R. R. Tolkien’s 1937 novel The Hobbit. Smaug rose to prominence by laying waste to the town of Dale and capturing the Dwarf-kingdom of the Lonely Mountain (Erebor) with all of its treasure. These events occurred some 150 years before the events of The Hobbit, and Smaug was already centuries old at the time. In the book, the dragon is sometimes called Smaug the Golden or Smaug the Magnificent.
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Sometimes, you may find it difficult to look for some of the highest quality photoshop tutorials using search engines. As most of time, almost all tutorials would label themselves to be good, high quality or even the best photoshop tutorial you can find. When searching through all these tutorials, your time is wasted.
In order to save your time, Photoshop Lady has been spending almost a whole year to search for the best photoshop tutorials for you. Eventually, we come up with The 100 Most Popular Photoshop Tutorials of 2009. These are selected from our published tutorials, with over 1 million votes and views from our Photoshop users and readers. Enjoy.
“Skull” is Colombian digital artist Santiago Betancur Salazar’s last project. Salazar has his own website, which exhibits his fabulous works with different styles. The reason why he presents his “Skull” here is he loves skull, so he shares his works.
Photos belows generally show Salazar’s working process with “Skull” by Photoshop. Skull itself is terrific enough, and Salazar created this “Skull” with creepy grey metal effects. The exquisite vein and muscle details prove Salazar’s skills and attitude. No matter seeing from the front or from the profile, Salazar’s Skull is naturally mixed together with its background, a grey metal skull emerging from its gray tenacious and unbreakable background.
In this tutorial, it will demonstrate you how to create a realistic 3D snooker ball. It is not difficult to make. Hope you will find it interesting. To create a 3D design, the shadow and reflection are always the most important elements to think of. Once you get familiar, your design will become awesome.
My final result for the 3D snooker balls will be as this:
1. The first thing to do is the background. Choose the combination colour brown & yellow – #bdc68d .
2. Combine it with my chosen texture and set the opacity = 50% as below. (You can download the texture from http://www.flickr.com/photos/bittbox/2118265369/sizes/l/
3. After complete the background, we can actually create the snooker ball. And I have chosen the ball in brown colour – #b79e3a. Using Elliptical Marquee Tool to make a simple circle, then fill the colour by gradient tool >radial gradient as below.
4. The brown circle is created, we can move on the next step, making some shadow for the ball. Go to Select > Modify > Contract by 20 Pixel.
5. After the contraction, create a new layer. Then using the gradient tool to fill in the black colour and adjust the gradient editor setting as below:
6. Using the blur tool > Gaussan Blur to the previous painted (black) colour. Set your Blur Radius = 5 pixel.
7. You should achieve the ball similar as below. Then let’s go to make the reflection effect for the ball.
8. Move the elliptical circle into the upper part. And then fill the colour in gradient > radial gradient and set the colour as below.
9. Press ctrl, then move the pointer to the ball’s layer thumbnail. Then elliptical circle will move back to the ball. Then press ctrl + Shift + I to select the rest bit of the circle. And you can delete the colour out of the circle. You should achieve the ball as following.
10. Using the above-mentioned skill, make the elliptical circle and apply the contraction to the circle set the radius as 6 pixel. Fill the circle in white colour and set Opacity into 80%. Then repeat the same step to make one more circle with 8 pixel. Then delete the colour inside the small circle. Use the eraser to make the upper bit reflection, it should be like the curve at final
Here you have to try the adjustment of Opacity & blur until the result reaches your satisfaction because the strength of reflection really rely on these adjustments. Here you go, it is my result.
11. For the shadow at the bottom, you just need to simply create an ellipse circle by elliptical circle tool, fill it in black by “paint bucket tool”. Apply the blur > Gaussian Blur into 6 – 8 pixel.
12. The last step is to simply add a white circle in the centre and add the number.
13. Duplicate the layers, to create one more ball in red, and you should be able to achieve the scene as below.
Hope you can enjoy and this tutorial can give you an idea to develop your personal 3D object.
Thank you very much!
3D Spiral Flash Gallery Giveaway Contest
Under Articles ( Author: Photoshop Lady )
The 3D Spiral is a Flash gallery component that displays images on an interactive 3D rotating spiral using the Papervision3D engine.
To obtain different layouts by changing the height and width of the spiral, the viewer can scroll, move up/down and zoom the spiral freely. It includes customizable opening and closing animation styles and a built-in preloader for seamless transitions between thumbs and large images.
Flashloaded offers Photoshop Lady 3 free 3D Spiral Flash Gallery Licenses and each of this currently costs $49.95. We have decided to give away these to our readers. I am sure you would love it and benefit from it a lot.
To participate, you can simply make a post on our Photoshop Forums. And we will draw 3 outstanding posts on 18th Nov 2008. Act quickly and don’t miss this chance to win the new generation flash gallery component.
Photoshop Lady is established in April 2008. We have been growing really fast within these six months. Photoshop Lady has been featured on many popular websites and blogs and has been received a lot of positive feedback.
Photoshop Lady aims to collect the best and free photoshop tutorials around the internet. Photoshop Lady is updated daily. User can add your favorite photoshop tutorials simply by clicking “Add to Favorite”, so that users can revisit them at any time.
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