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With rich beautiful works in web design, illustration and icon design, designer Vet Orso from Russian Federation shows his drawing process for FORNEX with the help of photoshop.
When he completes the draft, each parts needed on the paper, he has a general idea in his mind. Then he starts his work with photoshop. Drawing the sketch for FORNEX, coloring and dealing with details are main steps. Since it is not difficult, with careful observation and patience, the result is one brilliant piece of work comes into being. It does have some kind of similarity with the original poster!
“Low-poly self portrait tutorial” is a Photoshop tutorial created by Brazilian creative director Breno Bitencourt. In this tutorial, Breno Bitencourt will show you how to create a low-poly portrait in illustrator and Photoshop step by step.
The main techniques used here are masks and blending modes, Photoshop’s auto contrast, auto colour and auto levelsfunctions. There are also something basic you should know .Working with the best reference photo, choosing the best fragments to combine in a single image, dealing with the time-consuming part of the triangular mesh, firing up illustrator with pen tool, using align panel & vertical align center to deal with details, and adding color.
Watch the Video tutorial below and enjoy today’s lesson!
Happy New Year! Photoshop Lady Group would like to say thank you very much to everyone who has been supporting Photoshop Lady in the past and we do hope our contents can inspire and help you with your artwork creation. Some published great tutorials from 2014 have been selected in this article and hope you guys like them. Enjoy!
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Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.
First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.
Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.
Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.
For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.
On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.
To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.
Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.
To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.
On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.
For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.
Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.
Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.
Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.
Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.
Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.
Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.
Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.
To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.
Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.
The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.
To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.
For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.
Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.
The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%
Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.
To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.
Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.
Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.
Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…
In this tutorial, we’re going to teach you how to use simple elements at your disposal and combine them to create an eye catching digital illustration. We will work through techniques like lighting placement, clipping masks, shadows and more. If you want to improve your Illustration skills and composition then this tutorial is for you.
Completion Time: 1 hour 30 mins
Stock: Beauty – http://www.istockphoto.com/stock-photo-3736351-beauty.php
Open up Photoshop and import your stock photo, I used Beauty From IstockPhoto in this case. Once you have the stock photo opened up, duplicate the layer by right clicking on the background layer and hitting duplicate layer (CTRL + J). Its always good to have a copy of your original present in your composition.
Now let’s add a Image adjustment, go up to Layer>New Adjustment Layer>Gradient Map and use the default Gradient Black to White, now drop the opacity of the layer down to 52% and set the blending mode to Luminosity.
Go up to Layer>New Fill Layer>Gradient and hit the OK button and choose a gradient that runs Dark Blue(#0e272f) to Light Blue(#5993a4) Now set the Blending mode of that layer to Screen and erase parts of the layer that you do not want.
Now get yourself a Bubble C4D that you like and import it into the image, Position it where you want it and change the Blending mode to Linear Dodge. I positioned the Bubble C4D on the Bottom part of her shoulder.
Now go up to Layer>New Adjustment Layer>Brightness and Contrast – Set your Brightness to +27 and your contrast to +39 and hit OK.
After setting up a new adjustment layer, create a new layer by going to Layer>New>Layer (CTRL + SHIFT + N) and Fill it with Black(#000000) set the blending options of the layer to Linear Dodge and grab your Brush Tool from your toolbar. I used a 500px sizes brush with bright orange(#ff6b00) and Faded Red(#7f1618) to Create two large lighting circles. I then scaled down the brush and used a soft white brush to just add some lighting depth to the circles and this is what it looked like without the blending mode active.
We are going to use this step to add a few adjustment layers to our piece. Firstly go up to Layer>New Adjustment Layer>Gradient Map and choose the stock Purple(#290a59) to Orange(#ff7c00) Gradient and set the blending mode to Screen and the Fill to 13%.
Now go up to Layer>New Adjustment Layer>Curves bend the curve slightly down, you will have to play around with the curves to get your desired depth on the image itself. Now go up to Layer>New Adjustment Layer>Levels and set your levels to 6 – 1.13 – 253
After setting up those adjustment layers, you should have the outcome show below:
Now we will create a new layer by going to Layer>New>Layer and then grab your gradient tool, (Shift + G) then set your gradient colors: Orange(#ff7c00) to Pink(#cc0033) and drag it from the top left hand corner to the right bottom corner and then set your blending mode to Soft Light and your Opacity to 30%. Be sure to erase any part of the gradient you don’t like.
The next part I used a Lighting Image that I download from Barton Damer that he shared with us last year, but he has since removed the pack for download and I am not able to share the full image with you guys, sorry for that. What I would have done is get hold of some long exposure photos that either you have taken or bought from somewhere. I integrated the image into the composition and set the blending mode to Linear Dodge and the opacity at 87%
Now you are going to create a scatter brush, choose your brush tool (B) and choose a reasonably small size brush in the range of 2px – 5px and a Hardness of 100% and then go to Window>Brushes now check out the settings in the images below.
After setting up your brush create a new layer by going to Layer>New>Layer (Ctrl + Shift + N) and then choose white as your foreground color and brush along the lines of your previous layer, the lighting effect/exposure shot. You should have something like this.
In this step we are going to use parts of the image itself to create a new element to use, Firstly create a new layer by going to Layer>New>Layer and then go to Image>Apply Image (Ctrl + Shift + Alt + E) now grab your marquee tool and draw a small rectangle on her face, you can choose where, but I chose across her nose and eye and then hit (Ctrl + Shift + C) That merge copies the current selection.
Now create a New Layer by going to Layer>New>Layer (Ctrl + Shift + N) and then go up to Edit>Paste this will paste the copied piece in a new layer. Now go to Edit>Free Transform (Ctrl + T) and rotate the selection 45 Degrees.
Now set the Blending Mode to Soft Light and Move it down into the Lighting Area, I copied the selection twice and just moved them around on top of each other to create a vibrant feel. I also erased the parts that I don’t like to blend it in better.
Now create a new layer by going to Layer>New>Layer and fill that layer with black(#000000) now set the blending mode of that layer to Linear Dodge and Grab your Brush tool, use a moderate size tool of about 500px with hardness set to 0%. Use a Dark Yellow(#f38d30) as your foreground color and brush in the bottom left corner of the piece. Remember to brush on the same layer that you filled with black. Now with the same layer selected go up to Filter>Blur>Radial Blur and use the zoom effect at 100% you should have something like this.
Next I used a Smoke Image that I got from SXC – http://www.sxc.hu/browse.phtml?f=view&id=788872 and imported it into the composition. I then set the blending mode to Linear Dodge and set the Opacity to 27% I then Used Free Transform Edit>Free Transform to rotate the image to the left a bit and move it down into the comp to compliment the flushed lighting at the bottom.
I then created a new layer Layer>New>Layer and filled it with black(#000000) I then went to Filter>Noise>Add Noise and set it to 33% Uniform and Monochromatic noise and hit OK. I then went to Image>Adjustments>Levels and used the settings below:
Now set the Blending Mode of the layer to Linear Dodge and the Opacity to 37% and erase the areas over her face and the areas you don’t want. You should have something like this.
In this step we will be leveling out the lighting in the piece a bit. Firstly create a new layer by going to Layer>New>Layer and then grabbing your brush tool at a medium size set the blending mode to Linear Dodge and then use a bright color ex.yellow or white to fill in the lighting gaps on the left hand side of the image, play around with the strength of the brush to determine how bright you want the actual brushing to be.
Next create another new layer and then set the blending mode to Linear Dodge now with the same brush choose a Soft Green (#c1b568) and brush it along the side of her eye, above her cheek.
Next create another new layer and set the blending mode to Linear Dodge and now using a bit larger brush with the color Pink(#c03369) brush on the bottom of the image to equal the pink at the bottom. You should have something like this.
Now create a new layer by going to Layer>New>layer and then grabbing your brush tool and picking a nice splatter brush to use. Now brush on the back of her neck with the splatters moving away from her. Now hide that layer and create a new layer. Now go to Image>Apply Image and then unhide the layer that you previously hid that contains the splatter brushing now with the new applied image layer selected press (Ctrl + G) or right click on the layer and select Create Clipping mask. Now grab your Move tool (V) and then move the image around, you will see the image moving around within your splattered brush. Move the image around until you are totally satisfied with it.
Now Create a New another New Layer and select your Brush tool, but a normal Large soft brush ex 900px now select a soft blue color(#00acec) and brush on the bottom of the image on the right hand side, Now select Pink (#c03369) and brush on the left hand side, after you have brushed set the Blending mode of the layer to Linear Dodge.
Now go to Layer>New Adjustment Layer>Black and White and then hit OK. Set the Opacity to 53% and then erase parts of the layer that cover her face and the colors on the bottom. You should have something like this.
We will start off by going to Layer>New Adjustment Layer>Gradient Map and then use the default black to white gradient and set the blending mode to Multiply and then erase the sections that you don’t want part of the gradient map.
Now in this section grab your Polygonal Lasso Tool (Shift + L) and then make a selection in the upper section of the piece that runs 45 degrees like seen below.
Now create a New Layer by going to Layer>New>Layer and then grab your gradient tool and set the gradient- white to nothing. And then drag your gradient tool from the top right to the bottom left within the selection then deselect the selection by going to Select>Deselect and then change the blending mode of your layer to Overlay and the Opacity to 58%. Now repeat that process about another two times putting them where you want them to be and where it suites your image.
Now use the same scatter brush technique that you used in STEP 5 and Create a New Layer and fill it with Black then set the Blending mode to Color Dodge and opacity to 82% and then use a White scatter brush, a bit larger than the previous one though. Brush along your exposure lines and erase the parts you don’t like.
Now create a new layer by going to Layer>New>Layer and then go to your brush tool and select a 19px hard brush and then grab your pen tool (P) now drag a line on your earlier copied face layers and then stroke that layer with simulate pressure, offset it a little bit though. Set the Blending mode of the layer to Overlay and now repeat that process on the other edges of the copied piece.
You should have something like this:
Create a New Layer and fill it with black. Set the Blending mode to Linear Dodge and Opacity to 60% now grab a Large Soft Brush and use the color Blue(#00acec) and brush on the bottom right hand side of the image and then use a soft Pink(#ff74d1) brush in the middle on the right hand side. You can use the colors that match your image if you aren’t following my exact tutorial.
Create a New Layer and then go to Image>Apply Image now go up to Filter>Liquify then use the Twirl Brush in the Liquify toolset and create random swirls and motions. Hit OK when you’re done and then set the Blending mode of the Layer to Lighter Color and erase all the parts that you do not want present in the image.
Now create another new layer and then set the Blending Mode to Color Dodge and grab your Brush Tool and select a Large Soft Brush and use the color Purple(#3b2d82) to light up the top of her head on the right hand side. You should have something like this.
Create a Gradient map by going to Layer>New Adjustment Layer>Gradient Map and use the Default Black to White Gradient and set the Blending Mode to Luminosity and the Opacity to 44% Now create a new layer and use a Soft Pink brush(#ff4dd7) and brush on her check for some shine.
Now Create a new Layer by going to Layer>New>Layer and then setting your brush size to 10px and then grabbing your pen tool. Now Drag a small line with your pen tool and then stroke that line with Simulate Pressure and delete the path by right clicking>Delete Path. Now with the Layer selected hit (Ctrl + J) or right click on the layer and hit Duplicate Layer. Now use the Free Transform (Ctrl+T) tool to rotate the stripe 90 degrees. On the same layer grab your brush tool and increase the size of the brush and use it to make a dot in the middle of the corresponding stripes. Now press (Ctrl + E) to merge one layer down. Now move the star around to where you want to place it. Now duplicate it by right clicking on the layer and pressing Duplicate Layer and then move it around to another place. Play around a bit by duplicating them and resizing them to suite your needs. You should have something similar to me below.
Last but not least create a new gradient map by going to Layer>New Adjustment Layer >Gradient map and choose the blue(#0a00b2) to Red(#ff0000) to Yellow(#fffc00) gradient and then hit OK. Set your Blending mode on the Layer to Soft Light and The Opacity to 18% and you’re done.
Thanks for reading the tutorial.
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