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Creepy Grey Metal Skull by Salazar

Creepy Grey Metal Skull by Salazar

Skull” is Colombian digital artist Santiago Betancur Salazar’s last project. Salazar has his own website, which exhibits his fabulous works with different styles. The reason why he presents his “Skull” here is he loves skull, so he shares his works.

Photos belows generally show Salazar’s working process with “Skull” by Photoshop. Skull itself is terrific enough, and Salazar created this “Skull” with creepy grey metal effects. The exquisite vein and muscle details prove Salazar’s skills and attitude. No matter seeing from the front or from the profile, Salazar’s Skull is naturally mixed together with its background, a grey metal skull emerging from its gray tenacious and unbreakable background.

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Submit Photoshop Tutorials

Submit Photoshop Tutorials

Submit Photoshop Tutorials

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How To Paint A Poe & Pluton Cartoon Portrait in Photoshop

How To Paint A Poe & Pluton Cartoon Portrait in Photoshop

Final Image Preview

On this tutorial we will make a Poe and Pluton cartoon portrait, using custom brushes created by ourselves

Tutorial Assets

Watercolor Texture

Paper Texture

Step 1

Open a new document of 1800px high and 1200px wide. First, we will set up what will be the brush that we are going to use to draw the general lines, from the Brush Selector pick the brush no.30, Hard Round, and set its opacity to 75% and Flow to 35%.

Step 2

Now, on the Brush Presets menu (F5), make the following settings, check the Shape Dynamics and Transfer boxes, and adjust Spacing to 1%. You can see the final shape of the Brush.

Step 3

Create a new layer “Poe”, and leave its default setting. With the Brush we created, start drawing the face, neck and shoulders, adjust the size to get thicker strokes on the garb, and thinner strokes for the face, hair, and neck. Draw flowing strokes, without taking much care on the detail, afterwards use the Erase Tool to remove the unwanted parts of the strokes. Also use the Erase Tool to create the eye’s brights.

Step 4

Next, on a new layer “Body & Pluton”, start drawing the Poe’s lower body and Pluton. On the picture you can see that the strokes just establish the main forms, using stains instead of precise lines. Again, use the Erase Tool to remove certain areas as Pluton’s eyes and Poe’s fingers.

Step 5

We will add an extra layer “Lower Body”, where we will paint the area between Poe and Pluton. After, this will be useful for split the two elements and avoid to mix them together. Notice the erased area beside the Pluton’s head.

Step 6

Now, let’s start to create our custom watercolor brush. Use a new layer to paint two brush strokes as shown, using the Soft Round Brush. Notice that they aren’t symmetrical, this will be better for the final result. Next, go to Edit > Define Brush, we can name it “watercolor”, now it is ready on the Brush List for being used.

Step 7

Next, on the Brush Presets (F5), start setting the following adjustments, check the Shape Dynamics box, and adjust Spacing to 1%.

Step 8

Check the Scattering box and adjust its settings as shown. The same with the Transfer option. You can see how the brush shape changes on the display.

Step 9

Finally check the Dual Brush box and select the brush number 45 with the following settings. Now we have our watercolor brush ready for be used.

Step 10

Pick the Smudge Tool, and with the watercolor brush, smudge the painted layers we created before. Adjust the Strength to get different results.

Step 11

Create a new layer “Details” and with a Hard Round Brush paint the fine details as cat’s whiskers and some loose hairs. Next, with the Smudge Tool, and a Soft Round Brush selected, drag some portions of black to create more cat fur, with a small brush size selected.

Step 12

Now, we will create another textured brush. Using the brush number 30 as a base, apply the following settings on the Space Dynamics and Scattering sliders.

Step 13

Following with the Transfer and Dual Box adjustments.

Step 14

Picking the Eraser Tool, and the brush we just create selected, erase some edges of Poe’s suit to imitate a dry brush watercolor effect.

Step 15

Next, create a new layer “Pluton’s Eyes”, and on it draw the necessary brush strokes to draw the eye’s pupil, yes, remember that it only has one…and the eye’s shadows. With white color, paint the tusk and the eye’s brights.

Step 16

For the Poe’s face shadows, select the brush number 30 and adjust it as shown.

Step 17

For the Poe’s face shadows, create a new layer “Poe Face Shadows”, set its Blending Mode to Normal and 60% opacity. Start painting the shadows as cheeks, chin, eye sockets, etc. Overlap more than one brush stroke to achieve darker tones.

Step 18

Let’s start with the background, create a new layer “Background Color”, just bellow of the layer we created before. On it, with the Gradient Tool, select a brownish tone and make a gradient from bottom to upper zone as shown.

Step 19

Next, to start making the lights, create a new layer “Highlights”, with the brush we created on step 16, select white color, and start painting the lights, I chose a cenital light, so it impacts on the upper areas of volumes as shown.


Step 20

To add some vignetting on the background, go to Filters > Lens Correction, and on the Custom tab you will find out the Vignette Amount slider, a quantity of -40 will be ok.

Step 21

To create the paper texture, we will add a real paper image. Create a new layer “Paper Texture”, set its Blending Mode to Multiply and 30% Opacity. Next, Copy and Paste the paper image on that layer.

Step 22

Next, we will add an spotlight just behind Poe. Create a new layer “Spotlight”, set its Blending Mode to Lighten and 50% Opacity. With the Elliptical Marquee Tool, create a circle, place it behind the Poe’s shoulders and fill it with withe color, next go to Filter > Blur > Gaussian Bluer, and blur its edges. To avoid that the white overlap to Poe, create a Layer Mask and hide the unwanted areas.

Step 23

Continuing adding textures, create a new layer “Ink Stain”, set its Blending Mode to Lighten and 80% Opacity. On it, place one of the ink textures you will find on the assets as shown.

Step 24

More textures…Create a new layer “Aged Texture”, set its Blending Mode to Soft Light, and 80% Opacity. On it place again one of the ink textures from the assets to give an aged finish to the image. Notice that all textures are placed bellow Poe & Pluton’s layers, to keep them clean on other plane.

Step 25

Now the image is almost finished, create a new Group and put in it all the layers. Next save the document as .JPG, open it, and place this file on top.

Step 26

With the Dodge Tool, light up a bit some areas to create more contrast. The watercolor brush will be a good choice to do that.

Step 27

Again, let’s add some more vignetting, go to Filters > Lens Correction, and adjust the Amount slider to -30.

Step 28

Finally, to add some noise to the image, create a new layer “Noise”, set its Blending Mode to Multiply, and fill it (Shift + F5) with white color. Next, go to Filters > Noise > Add Noise, a quantity between 8 and 10 will work.

Step 29

And this is the final result

Awesome Artworks Printed on Quality Posters

Awesome Artworks Printed on Quality Posters

Posters are great avenues to showcase one’s creativity. They allow artists to express themselves in countless ways. Posters are designed to be both eye-catching and convey information. The followings will show you some sophisticated artworks printed on quality posters which can admire yourself.

Captain America

captain-america

Professional Cat

proffessional-cat

Acrobatic Hero

acrobatic-hero

Attack of the Zombies

attack-of-the-zombies

Conversation

conversation

Blue Faced Beast

blue-faced-beast

Gravity

Gravity

Dark & Demanding

Dark-&-Demanding

Cute Kitties

Cute-Kitties

Barbarian

Barbarian

Streams

Streams

Coming for Us

Coming-for-Us

Flying First Class

Flying-First-Class

Alone in the War

Alone-in-the-War

Ape Emotion

Ape-Emotion

Busy Designer

Guardian

Cosmic Bubble

Cosmic-Bubble

Fire Mage

Fire-Mage

Go Up Spidey

Go-Up-Spidey

Forest

Forest

Low-poly Self Portrait Photoshop Tutorial

Low-poly Self Portrait Photoshop Tutorial

Low-poly self portrait tutorial” is a Photoshop tutorial created by Brazilian creative director Breno Bitencourt. In this tutorial, Breno Bitencourt will show you how to create a low-poly portrait in illustrator and Photoshop step by step.

The main techniques used here are masks and blending modes, Photoshop’s auto contrast, auto colour and auto levelsfunctions. There are also something basic you should know .Working with the best reference photo, choosing the best fragments to combine in a single image, dealing with the time-consuming part of the triangular mesh, firing up illustrator with pen tool, using align panel & vertical align center to deal with details, and adding color.
Watch the Video tutorial below and enjoy today’s lesson!

Low-poly Self Portrait Photoshop Tutorial-1
Low-poly Self Portrait Photoshop Tutorial-2
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Low-poly Self Portrait Photoshop Tutorial-13
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Low-poly Self Portrait Photoshop Tutorial-16
Low-poly Self Portrait Photoshop Tutorial-17
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How to Draw a Monster on a Real Picture

How to Draw a Monster on a Real Picture

Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.

Step 1

First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.

Step 2

Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.

Step 3

Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.

Step 4

For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.

Step 5

On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.

Step 6

To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.

Step 7

Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.

Step 8

To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.

Step 9

On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.

Step 10

For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.

Step 11

Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.

Step 12

Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.

Step 13

Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.

Step 14

Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.

Step 15

Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.

Step 16

Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.

Step 17

Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.

Step 18

To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.

Step 19

Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.

Step 20

The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.

Step 21

To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.

Step 22

For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.

Step 23

Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.

Step 24

The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%

Step 25

Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.

Step 26

To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.

Step 27

Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.

Step 28

Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.

Step 29

Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…