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On this tutorial we will make a Poe and Pluton cartoon portrait, using custom brushes created by ourselves
Open a new document of 1800px high and 1200px wide. First, we will set up what will be the brush that we are going to use to draw the general lines, from the Brush Selector pick the brush no.30, Hard Round, and set its opacity to 75% and Flow to 35%.
Now, on the Brush Presets menu (F5), make the following settings, check the Shape Dynamics and Transfer boxes, and adjust Spacing to 1%. You can see the final shape of the Brush.
Create a new layer “Poe”, and leave its default setting. With the Brush we created, start drawing the face, neck and shoulders, adjust the size to get thicker strokes on the garb, and thinner strokes for the face, hair, and neck. Draw flowing strokes, without taking much care on the detail, afterwards use the Erase Tool to remove the unwanted parts of the strokes. Also use the Erase Tool to create the eye’s brights.
Next, on a new layer “Body & Pluton”, start drawing the Poe’s lower body and Pluton. On the picture you can see that the strokes just establish the main forms, using stains instead of precise lines. Again, use the Erase Tool to remove certain areas as Pluton’s eyes and Poe’s fingers.
We will add an extra layer “Lower Body”, where we will paint the area between Poe and Pluton. After, this will be useful for split the two elements and avoid to mix them together. Notice the erased area beside the Pluton’s head.
Now, let’s start to create our custom watercolor brush. Use a new layer to paint two brush strokes as shown, using the Soft Round Brush. Notice that they aren’t symmetrical, this will be better for the final result. Next, go to Edit > Define Brush, we can name it “watercolor”, now it is ready on the Brush List for being used.
Next, on the Brush Presets (F5), start setting the following adjustments, check the Shape Dynamics box, and adjust Spacing to 1%.
Check the Scattering box and adjust its settings as shown. The same with the Transfer option. You can see how the brush shape changes on the display.
Finally check the Dual Brush box and select the brush number 45 with the following settings. Now we have our watercolor brush ready for be used.
Pick the Smudge Tool, and with the watercolor brush, smudge the painted layers we created before. Adjust the Strength to get different results.
Create a new layer “Details” and with a Hard Round Brush paint the fine details as cat’s whiskers and some loose hairs. Next, with the Smudge Tool, and a Soft Round Brush selected, drag some portions of black to create more cat fur, with a small brush size selected.
Now, we will create another textured brush. Using the brush number 30 as a base, apply the following settings on the Space Dynamics and Scattering sliders.
Following with the Transfer and Dual Box adjustments.
Picking the Eraser Tool, and the brush we just create selected, erase some edges of Poe’s suit to imitate a dry brush watercolor effect.
Next, create a new layer “Pluton’s Eyes”, and on it draw the necessary brush strokes to draw the eye’s pupil, yes, remember that it only has one…and the eye’s shadows. With white color, paint the tusk and the eye’s brights.
For the Poe’s face shadows, select the brush number 30 and adjust it as shown.
For the Poe’s face shadows, create a new layer “Poe Face Shadows”, set its Blending Mode to Normal and 60% opacity. Start painting the shadows as cheeks, chin, eye sockets, etc. Overlap more than one brush stroke to achieve darker tones.
Let’s start with the background, create a new layer “Background Color”, just bellow of the layer we created before. On it, with the Gradient Tool, select a brownish tone and make a gradient from bottom to upper zone as shown.
Next, to start making the lights, create a new layer “Highlights”, with the brush we created on step 16, select white color, and start painting the lights, I chose a cenital light, so it impacts on the upper areas of volumes as shown.
To add some vignetting on the background, go to Filters > Lens Correction, and on the Custom tab you will find out the Vignette Amount slider, a quantity of -40 will be ok.
To create the paper texture, we will add a real paper image. Create a new layer “Paper Texture”, set its Blending Mode to Multiply and 30% Opacity. Next, Copy and Paste the paper image on that layer.
Next, we will add an spotlight just behind Poe. Create a new layer “Spotlight”, set its Blending Mode to Lighten and 50% Opacity. With the Elliptical Marquee Tool, create a circle, place it behind the Poe’s shoulders and fill it with withe color, next go to Filter > Blur > Gaussian Bluer, and blur its edges. To avoid that the white overlap to Poe, create a Layer Mask and hide the unwanted areas.
Continuing adding textures, create a new layer “Ink Stain”, set its Blending Mode to Lighten and 80% Opacity. On it, place one of the ink textures you will find on the assets as shown.
More textures…Create a new layer “Aged Texture”, set its Blending Mode to Soft Light, and 80% Opacity. On it place again one of the ink textures from the assets to give an aged finish to the image. Notice that all textures are placed bellow Poe & Pluton’s layers, to keep them clean on other plane.
Now the image is almost finished, create a new Group and put in it all the layers. Next save the document as .JPG, open it, and place this file on top.
With the Dodge Tool, light up a bit some areas to create more contrast. The watercolor brush will be a good choice to do that.
Again, let’s add some more vignetting, go to Filters > Lens Correction, and adjust the Amount slider to -30.
Finally, to add some noise to the image, create a new layer “Noise”, set its Blending Mode to Multiply, and fill it (Shift + F5) with white color. Next, go to Filters > Noise > Add Noise, a quantity between 8 and 10 will work.
And this is the final result
“Skull” is Colombian digital artist Santiago Betancur Salazar’s last project. Salazar has his own website, which exhibits his fabulous works with different styles. The reason why he presents his “Skull” here is he loves skull, so he shares his works.
Photos belows generally show Salazar’s working process with “Skull” by Photoshop. Skull itself is terrific enough, and Salazar created this “Skull” with creepy grey metal effects. The exquisite vein and muscle details prove Salazar’s skills and attitude. No matter seeing from the front or from the profile, Salazar’s Skull is naturally mixed together with its background, a grey metal skull emerging from its gray tenacious and unbreakable background.
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Webydo offers a code-free, fully integrated website design solution for professional web designers. However, what does it take for a designer to start creating sites for their clients? First, after a year, Webydo has become known and widely praised by the creative professional community for their intuitive design studio, feature rich options and ability to continuously develop and add new features for their designers. The best part about all of this is that there is absolutely no code involved.
Innovation is piped in through the air vents at Webydo because what the designers are able to accomplish in a year has taken other similar platforms twice the amount of time. The latest and most exciting feature update is Webydo’s code-free, Parallax Scrolling Animator. Presently only offered in closed-beta, Webydo is granting access to the first 3,000 designers who sign up. Keep in mind that this is a hot feature and picking up a lot of attention and invites are running out quick, so grab yours before this unique opportunity closes.
Webydo’s mission is to put designers in the driver’s seat of every project or task. Good news for designers is that by adding the ability to create a Parallax Scrolling website with their pixel-perfect animator, they can work independently to create and manage websites for their clients that will meet today’s hottest web design trends. We have seen some big names recently switch over to parallax scrolling such as Puma and Sony. In addition, designers can work on a site to site basis or upgrade their work load by signing up for the team or agency packages. This allows designers to have more control over their client’s websites and growing their design agency.
You can place Webydo in the center of your business so that you have the option to do more in less time. It’s not going to be the run of the mill website creator. Getting starting is more intuitive for the experienced designer thanks to the familiar layout that is akin to that of Photoshop or InDesign. Shortening the learning curve and getting designers creating sites either right from a blank canvas or to take inspiration from one of the readymade designs or layout options.
There are some incredible features within this B2B cloud-based design suit. You will be able to create a great looking website from start to finish without using code. You can also bill your clients within the dashboard. When your clients enter the CMS aspect to make any changes to content, they see your logo thanks to the white labeling option, allowing you to not only brand the dashboard but also help clients to see exactly where they are.
The community is really what makes Webydo so unique. The “Participate” page is where designers can propose features and let the community vote. Within a few weeks, the Parallax Scrolling Animator will also be live, which is one of the hottest trends hitting web design right now. In case you’re not sure of what this is, it allows depth, movement, and animation to be added when a user scrolls down the length of a web page. Providing an almost 3D affect, that started picking up popularity in video games and then taking off in 2013 by the web design community.
Webydo’s closed-beta invites are again available for the first 8,000 designers who sign up and they will have the opportunity to be some of the first to experience the freedom of Parallax Scrolling Animation with Webydo.
This article is presented by Webydo’s professional community of designers.
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Everybody knows the artistic filters in our favorite image editing program, but sometimes the results can appear somewhat artificial. Let me introduce you an alternative tool: PostworkShop that comes in handy when we need an artistic effect for a photo, a 3D render or a vector illustration. First let’s see a few sample images:
These are just a few possible results among the 350+ artistic styles that you can find in PostworkShop, the artistic image manipulation tool that we are talking about. It costs $99 usd only, which is very affordable!
How it works?
With one simple click you can transform your photo, 2D image or 3D render into an oil painting or watercolor, pastel drawing or pencil sketch, abstract or old-time photograph with the built-in styles.
You can also Create your own styles with the Style Editor. Simply drop filters and existing styles into the workspace and build a new, custom filter graph. Just link each filters’ output and input pins together to easily create a complex image processing engine that becomes your own custom style!
Currently, PostworkShop is not a Photoshop plug-in, but image exchange is possible through PSD files. The plug-in will be released as a free update in version 2.0, so you can already start to learn and use it.