Your Favourite Photoshop Tutorials in One Place
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In this tutorial I will teach how create a realistic bottle illustration and some shadow and cut techniques.
Create a new file with 700px of width and 700px of height. Now use the pen tool (shortcut “p”) to draw one side of bottle. If you don’t know how use the pen tool take a look at this link of photoshop online help When you reach the desired result now use the Direct Selection Tool (shortcut “a”) to select all point of path, hold ALT and drag the path to duplicate. Now, still using Direct Selection (Shortcut “a”) select all point of the second side, right click and select “Free Transform Path“, go to menu “Edit/Tranform Path/Flip Horizontal“. Place the flipped path on the right place to create the bottle silhouette.
Now, we need to close the silhouette. First, using the pen tool(“p”) close the top of bottle. Go to the bottom o silhuette and do the same thing but with a little curve between points. Like above:
Go to the “Paths” tab and click on fill option button at bottom of panel. After this, make sure your path layer still there on paths tab, never erase or overwrite the layer of the bottle path. Now we have the bottle, but we need some color and realistic details, in most cases this can be done using some gradient and shadow effects. To apply Gradient without lost the initial shape we use the blending options.
Go back to the layers tab and right click on the bottle layer and select “Blending Options“. Check the Gradient Overlay, define Style to Linear and Angle to 0 and double click on the Gradient field to open the Gradient Editor. Create a new custom gradient using the color #878398,#9c96b3,#413e4d,#7c7792,#878398. Like below:
Create new layer and change name to reflection. Go to the paths tab, duplicate the bottle path(right click on the path layer) and resize the points of path to reach the first image above. Fill the path with white color. Back to the layer tab, apply a gradient overlay in blending options and set the Gradient Fill with some white and gray color and define the opacity field to 60% and close the Blending Options window. Now go to the blend mode of the reflection layer and set to Soft Light and change the opacity to something like 45%:
Go back to the blending options in the bottle layer and define inner shadow like below, and create a Stroke like below:
We need a label for wine glass. Create a new rectangle with Rectangle Tool, place the rectangle layer between reflection layer and bottle layer, rename it to “label”. Go to Blending Options again and apply a dropshadow with 41% opacity, distance 0 and size of 2. Now apply a Gradient Overlay with the settings like below:
Create some texts like the title and some description to fill the space, use old style fonts, for me Trajan Pro is a good one. Add some vector shapes with old flourishe style, the result will be something like this:
Create new path with the stopper shape, fill with brown collor(#988c6c). Go to Filer/Noise/, Add Noise and set the Amount value to 5. Now it’s to other gradient, add gradient overlay in blending options windows on this layer. Define Blend Mode of Gradient Overlay to Vivid Light and set angle to 0 and create a gradient #000000 to #957c34 and back to #000000. With this step we get a good stopper like below:
Now we jump to details. Create a new layer and a simple path to reproduce a ring on that layer, fill it. Create a dropshadow with Blending Options like below and add a Gradient Overlay. Use the colors to reproduce gold material (I use these #d1c04c,#eae2aa,#a48440,#645025,#3a2e14). Look step by step below:
More details. Create duplicate the stopper path and change her size to wrap the neck, fill it with black:
We almost finish. To create a coll background select #063e41 color and fill a background layer of document. Go to Filter/Render/Lighting Effects and select Omni Light Type.
Now we need a realistic shadow. Duplicate the bottle layer, remove all effects(right click on layer “Clear Effects“), go to Edit/Transform/Wrap menu or hold CTRL on the edge o shape and resize it to reach this result:
Go to Image/Adjustments/Hue Saturation menu or press CTRL+U on windows. Change the lightness to -100. Go to Filter/Blur/Gaussian Blur menu and set it to 8. Change the opacity of layer to 34%:
Add some flowers. Open this images on photoshop, go to Channels tab select the most contrasted channel, duplicate him, increase the constrast of duplicated channel layer in Image/Adjusments/Brightness/Contrast and Image/Adjusments/Curve, use Quick Selection Tool(“w”) to create a fast selection of areas outside the flower. Delete the duplicated channel, back to the RGB channel, right click on the selection and select inverse. Cut and paste the flower on the bottle document. Repeate the same step to cut other flower. Othe tip is increase the brightness of flower (Image/Adjustments/Curves) to made things more white. Define some dropshadow in Blending options for eache flower:
Use some vectors like this and change the blend mode of vector layer to Luminosity and opacity to 50%. We also add an reflection effect in the bottle(we can teach how create reflection in some other tutorial):
With this tutorial you learned how create a realistic bottle, shadows and how work with Blend Mode, Gradients. With some easy steps you can reach a good effect.
In today’s tutorial we will be showing you how to make use of simple elements and colors in Photoshop to get an essentially beautiful outcome. People always over complicate things, that’s why we will be having a simple approach towards this large piece. We will be teaching you in a step by step manner and hopefully you can learn something new from this tutorial. Let’s get to it.
The first thing you have to do is decide what stock image you are going to use and what your output size for the large piece is going to be. Are you going to print it in a A3 size or are you going to only use it on the web. In our case we will be making a large enough image to use on the web and in print if necessary. Go ahead and open up Photoshop and then create a new document by going to File>New (CTRL+N) then create a document with the settings below.
Now that you have a blank document in front of you it’s time to create your color base for the design. Go to Layer>New Fill Layer>Gradient this will bring up a gradient fill box. Now double click the gradient to setup a new gradient and set the gradient from #3c6c94 to #c0ecf8 (See below) Once you have created your gradient hit OK>OK and then you will see a nice smooth, good looking gradient as your base.
Time to make use of the first downloaded texture, it’s called DSC_0042 I am not aware who the author of the texture is due to having the texture for quite some time now. Open up the texture and drag it into your canvas. Set the layer’s blending mode to Overlay and erase parts of the layer you don’t want. Now create a new layer Layer>New>Layer (SHIFT+CTRL+N) and use a big soft brush with the color #6b6b6b and brush over your entire canvas, then set the blending mode to Overlay. Lastly go to Layer>New Adjustment Layer>Gradient Map use the default gradient map, which is Black to White and then set the blending mode to Multiply and the Opacity to 76% This is what you should have below.
Now it’s time to bring in our stock photograph, I have chosen to use one from iStock Photo. Open up your model picture in Photoshop and start to remove the background from around your model if you don’t know how to do it, follow This Tutorial from Media Militia. Now that you have removed the background from the models picture you can drag your model into your canvas and you should have something like this below.
Now that you have your model in the canvas, it’s time to start working on the effects. Create a new layer and take a big black soft brush and then brush at the bottom of your canvas, just to add a darker feel at the bottom. You should have something like this below.
In this step we will start adding lighting to the model. Create a new layer and fill it with black #000000. Now set the blending mode to Linear Dodge and select your brush tool with a soft brush of about 960px big. Now start using different colors to blend your model and lighten up the canvas. I used the following colors: Blue #005d7f | Pink #570033 & #970059 | Green #617c01 | Red #810007 I mixed those colors together and then finally used a hard small brush with White #FFFFFF to create the dots that you see on the chart below. The image you see below is the layer with colors without the blending mode.
Here you can see what the outcome is after the blending mode is set to Linear Dodge.
You can see the piece is coming together now. In this step we will be repeating the exact same thing we did in Step 6 just with a bit different colors. Create a new layer and fill it with black #000000 now set the blending mode to Linear Dodge and grab your brush tool with a soft brush sized 700px now choose the colors that you want to use to light up the canvas. I used Pink #450627 & #32041b | Green #1a1900 you are free to use any colors that you desire though. See color placement below.
Now add in another soft pink in the top left hand corner just to balance the color in the piece.
Now make sure both your layers are set to linear dodge. You should have something like below.
Now it’s time to add in some elements. In this case we will be adding in some butterflies, stars and cogs. I have made these elements available for download as a package Elements Pack Now you can import these elements into your canvas and then place them around how you would like them to be placed. I added in the cogs first and set some of their blending modes to overlay just to give a variety of depth.
Now I added in the stars and placed them around as I wanted, depending on the image you use, you can position them to flow with your design.
Next I added in the butterflies, I made some of them bigger than the others to also portrait depth in the piece. This is what I have so far below.
In this step we will be adding some image adjustments. Go to Layer>New Adjustment Layer>Brightness/Contrast. Leave the brightness at 0 and make the contrast -20 now press OK to accept the changes. Now go back to Layer>New Adjustment Layer>Curves Use the RGB Channel and just curve your line out a tiny bit to darken the middle of the piece a bit. You should have something like this below.
Now it’s time to make use of some brushes. Navigate down your layers palette and create a new layer just underneath your model layer. Now grab your brush tool and make use of Abstract Glow Brushes by Ro-stock now choose your brush from the pack and brush underneath the model layer to give it a mystical feeling. I made use of 2 different brushes in this case to make things flow well. I have something like this below.
In our final step we will be sharpening the image. Firstly create a new layer by going to Layer>New>Layer and then go to Image>Apply Image. Now that you have a applied image go to Filter>Other>High Pass now use a radius of 10px and hit OK. Now set your blending mode to Overlay and your opacity down to 42% and you are done.
Thanks to climate change and a general shift towards eco-living, natural fonts are in high demand right now. We’ve scoured the web to find the best fonts with a natural theme available anywhere, for you to use in your own work. Some are conventional, others are wildly imaginative, but all should serve as a great source of inspiration when creating designs of a natural persuasion. Leaves, logs, trees, beaches, flowers, stones, stars, bugs and even human hair- you’ll find it all, and much more, below.
This ‘submarine’ font is perfect for use in any aquatic design. Complete with little fishies, it’s reminiscent of fish tanks and sea-life centres.
2. Tree Like
Bowed and warped, Tree Like has a really unique look and ties in perfectly with epic high fantasy. Think: Lord of the Rings.
I love this font! Quirky, peculiar and idiosyncratic, it would be perfect for promotion of a really cool, indie band.
4. Apple Tree
Apple Tree manages to look organic, despite its modern, some-might-say futuristic design. It would look great in work based around futuristic methods of sustainability and carbon conservation.
5. Beach Type
Beach Type is a chilled-out, laid-back kind of font. It’s the font you’d expect to appear on a beach bar on some exotic island.
6. Wood 2
Wood 2 has a classic, handmade feel. Characters seem to have been nailed together from bits of old timber. It’s perfect for work with an organic theme.
7. Flowers Cube
Flowers Cube is an embellished version of a classic, angular font. It has a real vintage feel to it.
8. Natural Log
Natural Log’s spindly, hand-drawn aesthetic makes it perfect for designs aimed at children.
9. Flower 3
Simplicity at its best, Flower 3 looks as though it was written with a blade of grass dipped in ink. It’s utterly charming. Perfect in work centred around agriculture and the countryside.
10. Seaweed Fire
Seaweed Fire is spiky, compact and rather dismal, but fantastic all the same. It should be used in anything to do with horror.
11. Charcoal First
Unruly and irregular, with some letters bigger than others, Charcoal First has a definite graffiti-like, urban quality. It looks like it’s been written quickly, possibly on a wall somewhere!
12. Wild Wood
Rooted to the ground and covered in thin shoots, Wild Wood looks like something from a modern fairytale. It has a certain Tim Burtonesque, gothic quality to it.
13. Stone Cold
Grungy and weathered, Stone Cold is abstract, but still easy to read. This font certainly looks better when it’s bigger.
14. Beyond Sky
Beyond Sky is a very feminine, dreamy font. It’s gorgeous and would ideally suit being used in the beauty industry.
15. Wood Sticks
The cartoon-like Wood Sticks font has a cheerful, light-hearted appearance. It would look great on the menu of a vegan cafe.
16. Night Sky
Night Sky is such a fun font, surrounded by stars and crescent moons. Why not use it in a children’s book or on a website aimed at kids?
17. Bingo Star
Stars are tightly clustered together to form the letters of this highly original, delightful font. If you’re looking for a font that’s unique, this is the one for you.
Sleek, slick, cool and highly professional, Earth is a font fit for the ‘space age’. It’s perfect for use on promotional flyers for club nights or modern, dance music events.
19. Galaxy 1
Similar to the Earth font, Galaxy has a real vintage quality. Like the font used in Star Wars, it looks like it has come straight from the 70s, which is great for use in vintage designs.
20. Alpha Woman Hair
You can’t help but laugh when you look at this font. Cheesy and pretty ridiculous, its letters are formed from various hairstyles. Not to be taken seriously, however, it could be used to great effect in a tongue-in-cheek design.
21. Moon Star
Moon Star looks like something from a 60s TV show like Bewitched or The Jetsons. It’s really magical and would fit well with 60s/70s-like vintage designs.
22. Little Insect
So cute, Little Insect is another hand-drawn font ideal for children or companies with a soft, caring image.
23. Animal Caps
Each Animal Caps letter looks like an antique object. While it won’t fit with much modern graphic design, it’s so imaginative; I just had to include it in this list.
24. Sea Dreams
Sea Dreams looks like it’s suffered from a degree of coastal erosion itself. Soft and calming, why not use it on the front cover of a suitable novel.
25. JF Jungle Rock
Chunky characters, shrouded in plants and bugs, JF Jungle Rock looks like something out of a classic, tropical arcade game. It’s certainly got a hint of caveman about it.
Tom Walker is a blogger and designer working with an online supplier of MFC cartridges, inks and various other print materials to the creative industry. He often writes about innovative advertising and design on the CreativeCloud.
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Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.
First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.
Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.
Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.
For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.
On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.
To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.
Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.
To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.
On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.
For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.
Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.
Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.
Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.
Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.
Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.
Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.
Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.
To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.
Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.
The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.
To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.
For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.
Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.
The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%
Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.
To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.
Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.
Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.
Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…
Photoshop is an excellent tool for seamlessly compositing disparate elements into a beautiful photomotage and making sophisticated artworks. The best way to improve yourself is to make reference to other fantastic works and great ideas. There are lots of professionals graphics around the internet. To ease of your life, we have selected some nice works in this article. Hope it can help and inspire you to develop your great works.
Adam Spizak is senior designer & art director from London, United Kingdom. He has already shown multiple marvelous works created on his own website.
Adam Spizak made this piece of art with photoshop. He shows simple and easy steps here. As for the theme, he explains in his words, “Cold is the water It freezes your already cold mind Already cold, cold mind And death is at your doorstair And it will steal your innocence But it will not steal your substance”. He is expressing the connection among coldness, death and fragment of life. Using a shattered mirror effect with the dark blue background, the theme presents itself naturally.