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With rich beautiful works in web design, illustration and icon design, designer Vet Orso from Russian Federation shows his drawing process for FORNEX with the help of photoshop.
When he completes the draft, each parts needed on the paper, he has a general idea in his mind. Then he starts his work with photoshop. Drawing the sketch for FORNEX, coloring and dealing with details are main steps. Since it is not difficult, with careful observation and patience, the result is one brilliant piece of work comes into being. It does have some kind of similarity with the original poster!
Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.
First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.
Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.
Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.
For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.
On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.
To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.
Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.
To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.
On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.
For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.
Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.
Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.
Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.
Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.
Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.
Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.
Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.
To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.
Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.
The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.
To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.
For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.
Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.
The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%
Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.
To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.
Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.
Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.
Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…
We are talking about Smaug, the arrogant, greedy, malicious, cruel, dangerously sharp minded, massive and powerful dragon from the Hobbit.This digital art was designed by Brazilian digital artist and graphic designer André Luiz de Castro, who used ZBrush and Photoshop and took around 35 hours to finish.
Smaug is a fictional dragon and the last great Fire-drakes of Middle-earth in J. R. R. Tolkien’s 1937 novel The Hobbit. Smaug rose to prominence by laying waste to the town of Dale and capturing the Dwarf-kingdom of the Lonely Mountain (Erebor) with all of its treasure. These events occurred some 150 years before the events of The Hobbit, and Smaug was already centuries old at the time. In the book, the dragon is sometimes called Smaug the Golden or Smaug the Magnificent.
In this tutorial I will teach how create a realistic bottle illustration and some shadow and cut techniques.
Create a new file with 700px of width and 700px of height. Now use the pen tool (shortcut “p”) to draw one side of bottle. If you don’t know how use the pen tool take a look at this link of photoshop online help When you reach the desired result now use the Direct Selection Tool (shortcut “a”) to select all point of path, hold ALT and drag the path to duplicate. Now, still using Direct Selection (Shortcut “a”) select all point of the second side, right click and select “Free Transform Path“, go to menu “Edit/Tranform Path/Flip Horizontal“. Place the flipped path on the right place to create the bottle silhouette.
Now, we need to close the silhouette. First, using the pen tool(“p”) close the top of bottle. Go to the bottom o silhuette and do the same thing but with a little curve between points. Like above:
Go to the “Paths” tab and click on fill option button at bottom of panel. After this, make sure your path layer still there on paths tab, never erase or overwrite the layer of the bottle path. Now we have the bottle, but we need some color and realistic details, in most cases this can be done using some gradient and shadow effects. To apply Gradient without lost the initial shape we use the blending options.
Go back to the layers tab and right click on the bottle layer and select “Blending Options“. Check the Gradient Overlay, define Style to Linear and Angle to 0 and double click on the Gradient field to open the Gradient Editor. Create a new custom gradient using the color #878398,#9c96b3,#413e4d,#7c7792,#878398. Like below:
Create new layer and change name to reflection. Go to the paths tab, duplicate the bottle path(right click on the path layer) and resize the points of path to reach the first image above. Fill the path with white color. Back to the layer tab, apply a gradient overlay in blending options and set the Gradient Fill with some white and gray color and define the opacity field to 60% and close the Blending Options window. Now go to the blend mode of the reflection layer and set to Soft Light and change the opacity to something like 45%:
Go back to the blending options in the bottle layer and define inner shadow like below, and create a Stroke like below:
We need a label for wine glass. Create a new rectangle with Rectangle Tool, place the rectangle layer between reflection layer and bottle layer, rename it to “label”. Go to Blending Options again and apply a dropshadow with 41% opacity, distance 0 and size of 2. Now apply a Gradient Overlay with the settings like below:
Create some texts like the title and some description to fill the space, use old style fonts, for me Trajan Pro is a good one. Add some vector shapes with old flourishe style, the result will be something like this:
Create new path with the stopper shape, fill with brown collor(#988c6c). Go to Filer/Noise/, Add Noise and set the Amount value to 5. Now it’s to other gradient, add gradient overlay in blending options windows on this layer. Define Blend Mode of Gradient Overlay to Vivid Light and set angle to 0 and create a gradient #000000 to #957c34 and back to #000000. With this step we get a good stopper like below:
Now we jump to details. Create a new layer and a simple path to reproduce a ring on that layer, fill it. Create a dropshadow with Blending Options like below and add a Gradient Overlay. Use the colors to reproduce gold material (I use these #d1c04c,#eae2aa,#a48440,#645025,#3a2e14). Look step by step below:
More details. Create duplicate the stopper path and change her size to wrap the neck, fill it with black:
We almost finish. To create a coll background select #063e41 color and fill a background layer of document. Go to Filter/Render/Lighting Effects and select Omni Light Type.
Now we need a realistic shadow. Duplicate the bottle layer, remove all effects(right click on layer “Clear Effects“), go to Edit/Transform/Wrap menu or hold CTRL on the edge o shape and resize it to reach this result:
Go to Image/Adjustments/Hue Saturation menu or press CTRL+U on windows. Change the lightness to -100. Go to Filter/Blur/Gaussian Blur menu and set it to 8. Change the opacity of layer to 34%:
Add some flowers. Open this images on photoshop, go to Channels tab select the most contrasted channel, duplicate him, increase the constrast of duplicated channel layer in Image/Adjusments/Brightness/Contrast and Image/Adjusments/Curve, use Quick Selection Tool(“w”) to create a fast selection of areas outside the flower. Delete the duplicated channel, back to the RGB channel, right click on the selection and select inverse. Cut and paste the flower on the bottle document. Repeate the same step to cut other flower. Othe tip is increase the brightness of flower (Image/Adjustments/Curves) to made things more white. Define some dropshadow in Blending options for eache flower:
Use some vectors like this and change the blend mode of vector layer to Luminosity and opacity to 50%. We also add an reflection effect in the bottle(we can teach how create reflection in some other tutorial):
With this tutorial you learned how create a realistic bottle, shadows and how work with Blend Mode, Gradients. With some easy steps you can reach a good effect.
Script fonts have their issues. They can be bold and brash, yet legible. Or they can be beautifully curvaceous, yet a bit tough to decipher. What you need is a font that’s “just right.” The perfect balance between the two is the Gioviale typeface from Laura Worthington.
This gorgeous script font includes 300 swashes, more than 1,000 glyphs, 20 ornaments, 20 discretionary ligatures and more! Gioviale is available as both a Desktop font (files delivered in .OTF and .TTF formats) and Web font (supplied as .EOT, .SVG, .TTF, and .WOFF formats). The Desktop version is compatible with both Mac and Windows.
Gioviale normally sells for $37 (for the Desktop version), but for a limited time only, you can get this practical and pretty script font for only $15! That’s almost 60% off the regular price! OR get both the Desktop and Web Font versions together for just $22!
Ukrainian artist Denis Gonchar shows the process of dealing with lion image with Adobe Illustrator. The tutorial shows how does a colorful dimensional lion head appear on the warm sand yellow background. The way is to add color onto the original lion head and deal with details time and time again.
A lion-head profile with light background is a must. The next step is to darken the lion’s mane, presenting dimensions, then proceed to add decorative colors to present the artist style of the lion and finally be sure to the deal with the bright color and dark color around the lion head carefully to show light and shadows reflected by the lion head, which is also for dimensional purpose.
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There are many icons on the internet. However, you may find very difficult to look for a high quality one. Sometimes, to enable your design to have better expression, speech icons are very useful.
This nice set of speech icons is deisgned by Vecteezy. It contains numbers of speech icons which can allow you to apply to different scenarios. More importantly, it is completely free for your use. You can download the icons enhance your web presence today. The iconset is in psd, ai and eps for your ease of use.