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Lion Image Designed in Adobe Illustrator

Lion Image Designed in Adobe Illustrator

Ukrainian artist Denis Gonchar shows the process of dealing with lion image with Adobe Illustrator. The tutorial shows how does a colorful dimensional lion head appear on the warm sand yellow background. The way is to add color onto the original lion head and deal with details time and time again.

A lion-head profile with light background is a must. The next step is to darken the lion’s mane, presenting dimensions, then proceed to add decorative colors to present the artist style of the lion and finally be sure to the deal with the bright color and dark color around the lion head carefully to show light and shadows reflected by the lion head, which is also for dimensional purpose.

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Designing a Portable Gaming Device Poster

Designing a Portable Gaming Device Poster

Welcome (back) to Photoshop Lady. Thanks for reading!

In this intermediate Photoshop tutorial we will be walking through the making of an interesting, creative advertisement poster. This is what I would consider great for advertising your newest product, or just getting some design practice. I will not be explaining the function of every tool in Photoshop used in this tutorial, instead I will be walking through the design process (if you could call it that, anyway).

Here is our end result:

GP2X Console Advertisement Design

About the Author

Eli is a young and aspiring web designer from South Australia.

Inspiration

Before starting, you may want to locate some inspiration for your design. Here are just a few great places for finding design inspiration:

deviantART (Designs & Interfaces)
depthCORE
Designflavr
Smashing Magazine Inspiration
Web Design Inspiration

And there are plenty more sites out there where you can get inspiration, just take a look. You can even get inspiration from stock sites such as iStockPhoto and Vector Stock.

1. Setting up the Canvas

When creating a new document (File > New), you may want to use a Preset size. I selected International Paper > A6. This is just for practice, so we want to keep it fairly small and RGB as the color mode.

Settings for New Document

Resolution should be at 300, unless you want to change it. To fit the document nicely on your screen you will probably have to zoom out to around 33.3% of the document size.

2. Creating a Basic Background

For our basic background we’ll just be using a radial gradient. Locate and get out the gradient tool, then set your settings similar to these:

Radial Gradient Settings

The colors seen in the above image are: #a2f0e0 and #3793b3. All done? Create a radial gradient in the center of your document. I recommend you draw some rulers onto your canvas so you can find the center easier.

Centered Radial Gradient

2-2. Additional Background Effects

Now we want to upgrade our basic background a little bit. You can do this by adding a simple texture in there then messing with the layer mode(s) and opacity. First, head on over to Katanaz-Stock on deviantART and download the Light Texture 03 image.

Copy this image onto your canvas, resize/rotate it if you like, then change the layer mode to Multiply and lower the fill/opacity to something very low, 10% for example.

Light Texture Added

Duplicate your texture layer once, change the layer mode to Screen and put the opacity up to 50%.

Light Texture Duplicate

Now, we still have a fairly basic background, but it’s much nicer than just a gradient.

3. Choosing your Product

Now you need to decide what sort of product you want to promote in this design. It could be a cell phone, a gaming console, something fashion-related, or anything really. I’ve gone with something a little more unique for this tutorial, a GP2X F-200.

Head over to Google Images and search for a large or an extra large image of whatever product you want to use. I was lucky enough to find a pretty decent, extra large image of a GP2X.

gp2x

Click the above thumbnail for the fullsize image that we’re using.

3-2. Touching up Product Image(s)

Part of the job is touching up product images and making them suitable for placing in your main design document. As you can see, the image I’ve chosen has some noticeable blotches, blemishes, etc. so let’s try and remove them using the Clone Stamp Tool. There are a few different tools that you can use to remove imperfections, but I’ve found the Clone Stamp Tool works just fine (maybe even best), in a case like this.

Clone Stamp Tool in Action

If you’re not too fond of what we’re doing in this step, you can of course just download the PSD file at the end of the tutorial and use the cutout, although you won’t have learned much!

After you have touched the image up, we need to cut the product out from the background. Since the product is very light grey on a white background, you can’t simply use the Magic Wand Tool, can you? So we’ll have to use the Pen Tool to make a very clean, precise selection around the device.

Pen Tool and Path Created

Obviously I can’t really walk through you through the entire making of the path, so if you’re a newbie with the Pen Tool and making paths, I recommend you read this advanced tutorial on the Pen Tool.

Optional: after you’re done you may want to add a colorful image into the screen of your product.

GP2X Screen Added

4. Product Placement

After you’ve made all of your touchups and cutout your product, copy it over your other canvas. If you’re running a newer version of Photoshop (CS3 I think), you should be able to convert your layer to a smart object, so you will be able to resize it, rotate it and resize it again (over and over) without losing quality.

So, if you’re on a newer version of Photoshop, right-click your product layer and convert it to a Smart Object.

Convert Layer to Smart Object

Using Transform Mode (ctrl+t), size your product down to something more appropriate and then position it accordingly. To bring your product off of the background, you may want to apply a basic drop shadow via an Outer Glow layer style.

Outer Glow Layer Style Added

Duplicate your GP2X layer twice, rotate one -15.0 degrees, and the other 15.0 degrees using Transform Mode (ctrl+t). Position your new duplicates accordingly, and size them down a little if necessary. You have to use your own imagination here.

Duplicate and Rotate Products

Both duplicates have a similar Outer Glow layer style applied to them, except using a lower opacity.

5. Abstract Elements

To make our design “pop” we’re gonna use some abstract elements.

Using Cinema 4D I managed to muster up a basic but cool abstract render using the GP2X image as the texture. Using this render we’re going to make our design look a whole lot more interesting.

Download Abstract Render

This is how I made use of the 3D abstract:

1. Start by copying it to your canvas, make a few duplicates.
2. Rotate/resize/position your render(s) underneath the product, then erase away the parts of the render that make the overall design look worse than better.
3. Repeat 1-3 times.

And now I have this:

Abstract Render Duplicates

Now that looks much better! If you look around for some inspiration, or in some magazines for creative cellphone ads, you’ll notice these ads have a similar design style going on. The idea is to get some creative elements behind the product/around the product/maybe on top of the product.

6. Vector Elements

I still think our design is a bit boring, so let’s find some vector stocks. Check out the freebie websites such as Vecteezy and find some vectors. Or you can go to iStockPhoto/Vector Stock/Go Media and get some premium vectors.

To start off with I just used two simple splats with a light, sky-blue color (#87ffff), but it should be very easy to find a free brush that will do the job of these vectors just fine.

Splatter Vectors Added

Next, I used a set of vector icons that I bought a while back from Vector Stock for just one credit (one dollar!) to place underneath the product. This is what I’ve got:

Icon Vectors Added

This may look better or worse in your opinion, so please feel free to do whatever you like with the design to make it according to your tastes.

Note: the icons in the above image have an outer glow applied to them, using a light color and Linear Dodge as the blend mode.

Another note: for some reason I’ve been unable to locate these icons again on Vector Stock, otherwise I would have linked to them. I’m sorry if this is an inconvenience.

7. Logo/Text

If possible, find a large version of the logo that belongs to the product you’re trying to promote here. Copy it onto your canvas and resize it to an appropriate size.

Logo Added

Optional: lower opacity and apply layer styles to add extra effect to the logo.

Layer Styles Change

Next, add in some text describing your product.

Top text, description:

Top Description Text Added

Bottom text, website URL:

Bottom Text (URL) Added

The font used here is called Frutiger, it’s a commercial font rather than a free one, so you may want to find a suitable alternative. The text you can see in the above images also have a slight Drop Shadow layer style applied to them.

8. Finalizing

Finalizing the design is up to you. You need to add your own touches to this design to make it perfect. I don’t think I did anything to it that wasn’t stated in the tutorial! Some ideas would be to change the color of the document using some adjustment layers (add more contrast using levels adjustment, etc.)

A good idea would be to add some more color, so if you like, create a new layer, select a large, soft brush and make a few blobs on your canvas using different colors. Change the layer mode to something such as Color Dodge or Overlay.

GP2X Console Advertisement Design

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Thanks for reading the tutorial, I hope you enjoyed it.

Awesome Artworks Printed on Quality Posters

Awesome Artworks Printed on Quality Posters

Posters are great avenues to showcase one’s creativity. They allow artists to express themselves in countless ways. Posters are designed to be both eye-catching and convey information. The followings will show you some sophisticated artworks printed on quality posters which can admire yourself.

Captain America

captain-america

Professional Cat

proffessional-cat

Acrobatic Hero

acrobatic-hero

Attack of the Zombies

attack-of-the-zombies

Conversation

conversation

Blue Faced Beast

blue-faced-beast

Gravity

Gravity

Dark & Demanding

Dark-&-Demanding

Cute Kitties

Cute-Kitties

Barbarian

Barbarian

Streams

Streams

Coming for Us

Coming-for-Us

Flying First Class

Flying-First-Class

Alone in the War

Alone-in-the-War

Ape Emotion

Ape-Emotion

Busy Designer

Guardian

Cosmic Bubble

Cosmic-Bubble

Fire Mage

Fire-Mage

Go Up Spidey

Go-Up-Spidey

Forest

Forest

How to Draw a Monster on a Real Picture

How to Draw a Monster on a Real Picture

Monster usually appears on cartoon films and seldom show up in real pictures. To your children, it would be great idea to draw a monster on their real pictures. In this tutorial, it will show you techniques to draw a 3D monster on a real picture in an easy way.

Step 1

First, we are going to start with the eyes, using the Elliptical Marquee Tool (M), make a circular selection, hold the Shift key pressed while drag the circle to keep it proportional. With the Paint Bucket Tool (G), fill the selection with white color, next, apply a Bevel and Emboss Layer Style with the following settings.

Step 2

Now, create a new Layer over the previous one, for the iris, use the Elliptical Marquee Tool (M) and place it in the middle of the eye, next, using the Paint Bucket Tool (G) fill it with light blue color. Apply a Gradient Overlay Layer Style with the following settings.

Step 3

Make Ctrl + Left Click on the Iris Layer, to select the iris shape, now go to Edit > Stroke and make a 2 pixels blue stroke around it on a new Layer “Iris Stroke”, the blue color we used before will work. To add depth on the iris, create a new Layer “Iris Bright”, and using the Gradient Tool, make a white gradient as shown.

Step 4

For the iris texture we are going to create a custom brush. With the Brush Tool (B), on a new Layer, draw a form more or less as shown, next, Ctrl+ Left Click on that Layer, to select its content, then go to Edit > Create Brush, now, we have our custom brush on the Brush Presets menu. Go to the Brush Presets palette (F5), and on the Brush tab, adjust settings as shown. Create a new Layer, “Iris Texture”,set its Blending Mode to Soft Light and 100% Opacity, and with the Ellipse Tool (U) make a circle, smaller than the iris size, now stroke the Path with the custom brush selected, then, you will get a radial iris texture.

Step 5

On a new Layer “Retina”, let’s make the retina, use the Elliptical Marquee Tool (M) to create a circular selection, next, fill it with black color. Create a new Layer “Retina Bright”, set its Blending Mode to Mormal and 100% Opacity, with the same selection process we used before, make a white stroke around it. To fade off the upper-right area, create a Layer Mask and make a gradient as shown.

Step 6

To finish with the eye, create a new Layer “Eye Bright”, and with the Brush Tool, and a Soften Round Brush selected, paint a white stroke on the upper-right area, next, pick the Smudge Tool and dissolve its edges. Once all the eye’s Layers are completed, merge them together to get only one.

Step 7

Now, let’s get started with the body. Using the Pen Tool (P), create a Path to define the body’s shape, once you are happy with it, create a new Layer “Body”, and Fill Path with pink color. Next, duplicate the eye’s Layer three times and place them on the desired place, resize each one to get a better result, you can also organize all in a folder to keep them organized.

Step 8

To adjust and refine the shape go to Filters > Liquify, using the Forward Warp Tool (W), make the necessary corrections, as the upper eyebrow.

Step 9

On the “Body” Layer, apply a Bevel and Emboss Layer Style with the following settings to get the body’s volume.

Step 10

For the mouth, create a new layer “Mouth”, set its Blending Mode to Normal and 75% Opacity, pick the Brush Tool (B) with a Round Brush selected, and paint the mouth with black color, next apply a Bevel and Emboss Layer Style with the following settings. To create the back legs, use the Rectangle Marquee Tool (M) to select the legs and Copy and Paste it on a new Layer, next go to Edit > Transform > Flip Horizontal, finally adjust the Layer Opacity to 80%, so they appear more distant.

Step 11

Create a new Layer ” General Shadow”, set its Blending Mode to Overlay and 100 Opacity, next, select the body’s shape ( Ctrl + Left Clcik) and go to Selection > Transform Selection > Contract, and apply a 6px transformation. With the Gradient Tool (G), make a black to transparent gradient, from bottom to up-right as shown. Create a Layer Mask to hide the undesired gradient’s areas.

Step 12

Create a new Layer, “Main Light”, set its Blending Mode to Mormal and 100% Opacity, then repeat same body’s selection as the previous step, but now subtracting the eyes shapes, like this, once the selection is active, press Ctrl + Alt + Left Click, on each eye Layer. Go to Selection > Transform Selection > Contract, and apply a 12px transformation. On the new “Main Light” Layer, use the Gradient Tool (G) to apply a white to transparent gradient from upper-right downwards as shown. Again, use a Layer Mask to hide the undesired gradient areas.

Step 13

Create a new Layer “Eyes Shadows” underneath the eyes folder, set its Blending Mode to Soft Light, and 75% Opacity. Make a selection of all the eyes, use de Selection Tool (M) to relocate it a bit left-downwards and fill it with black color. Finally use the Blur Tool to blur the edges a bit.

Step 14

Now, let’s make the eye’s reflections, create a new Layer ” Eyes Reflections” set its Blending Mode to Softlight and 100% Opacity. Usind the Elliptical Marquee Tool (M) make the following selections, next, with the Paint Bucket Tool (G), fill them with black color.

Step 15

Next, to highlight a bit the eyes, create a new Layer “Eyes Strokes” set its Blending Mode to Overlay and leave Opacity to 100%. To select the eyes contours, make Ctrl + Left Click, holding the Shift key pressed, over each eye layer, next, go to Edit > Stroke and make a 2 pixels stroke, with black Color, and Outside selected. With the Blur Tool, blur them a bit.

Step 16

Create a new Layer “Brights”, set its Blending Mode to Normal and 100% Opacity, and with a Soft Round Brush, paint the eyebrows lights, following with the Smudge and Blur Tools to mix them with the body’s surface.

Step 17

Following with the lights, let’s create three layers, first one “Brights 2”, set is Blending Mode to Soft Light and 35% Opacity. With the Elliptical Marquee Tool (M), make an small elliptical selection, and with the Paint Bucket Tool (G), fill it with white color. Next, with the Blur Tool, blur it a bit. On the next layer “Brights 3”, set its Blending Mode to Soft Light and 30% Opacity, and repeat same operation as on the previous layer, but this time with a bigger elliptical selection, and placed where shown. Finally, the third one, “Internal Shadow” set its Blending Mode to Soft Light and 35% Opacity, but this time filled with black color and placed where shown. Notice that, the last two layers have Layers Masks, I did that for hide some portions of the shapes.

Step 18

To finish with the lights, create a new Layer “Highlights”, and with a Soft Round Brush, paint some strokes and dots to enhance areas where light has more relevance. Use the Blur and Smudge Tools to blend the strokes with the surface.

Step 19

Now let’s create a spotted texture on our character. Select the Hard Round Brush on the Brush Palette, now, on the brush settings (F5) , set it as shown. With it, the brush stroke will be as irregular dots, that will give us the desired result. Create a New Layer “Spotted” set its Blending Mode to Soft Light and 49% Opacity, pick white color and paint some dots where shown.

Step 20

The character is finished, it’s time to start with the background. Organize all previous layers under the same Group Folder, duplicate the resultant folder and Merge Group, so now we have the whole character on a single layer. Open the background image and place it under the character layer as shown (or as you prefer), now go to the Channels Tab and create a new one (Alpha 1 by default), pick the Gradient Tool (G), and with white color make a gradient from top to down that covers 3/4 of the channel, and aN small one from bottom to up, on the channel’s lower part. Select again the RGB Channel and come back to the Layers Tab. Select the background layer and go to Filters > Blur > Lens Blur, select the Alpha 1 channel on the Depth Map Source selector, and apply the following settings. Now we have our background image with a depth of field blur, that gives scale and depth to our image.

Step 21

To create the character’s reflection, duplicate the character’s layer, set its Blending Mode to Normal and 39% Opacity. Now go to Edit > Transform > Flip Vertical and place it just below of the character as shown. Next, go to Filters > Blur > Gaussian Blur, and apply a 2 pixels radius blur. Finally, create a Layer Mask, and with the Gradient Tool (G) hide the head and midbody of the character.

Step 22

For the shadows that the character casts, create two layers, first one, is for the shadow placed just below it, “Surface Shadow 1”. Set its Blending Mode to Multiply and 29% Opacity, with the Elliptical Marquee Tool (M) make an elliptical selection and, with the Paint Bucket Tool (G), fill it with black color, next, go to Filters > Blur > Gaussian Blur and blur it at taste. The second one, shadow that He projects on the surface, “Surface Shadow 2”. Set its Blending Mode to Soft Light and 100% Opacity, repeat same technique as before with the Elliptical Marquee Tool (M) and black color. Part of the shadow that is further from the character is weaker, so, to achieve that effect, apply a Layer Mask and with the Gradient Tool (G), and low Opacity set, fade that area.

Step 23

Following with the character’s integration, using the Blur Tool, blur the further legs to add some depth.

Step 24

The light, normally illuminates the contour of the objects, to achieve it on our character, create a new layer “Rim Light”, set its Blending Mode to Normal and 100% Opacity. Make Ctrl + Click on the character’s layer to create its selection, now go to Edit > Stroke, and make a 2 pixels white external stroke, with the Blur Tool, blur it a bit. Apply a Layer Mask and hide the areas where light doesn’t reach the character. That contour must be also on the surface’s reflection, so Copy and Paste the previous layer, go to Edit > Transform > Flip Vertical and fit it on the reflection, then set its Opacity to 43%

Step 25

Light bounces and incides again on the objects, to achieve that effect create a new layer “Bounced Light 1”, set its Blending Mode to Color and 40% Opacity. Witht the Color Picker, select the surface’s color, and picking the Gradient Tool (G), set with low Opacity, make a gradient on the body from left to right. For the lower part, create another layer, “Bounced Light 2”, set its Blending Mode to Normal and 25% Opacity and make a new gradient over it. to avoid staining the background with the gradients, select the body’s shape before making them.

Step 26

To create more balance on the shadows, create a new Layer “Shadows Correction”, set its Blending Mode to Soft Light and 50% Opacity, then, picking the Gradient Tool (G), and black color, make a gradient from lower left side to upper right.

Step 27

Now we have the character completely integrated on the background, so, duplicate and merge the previous layers to get the final image. To add some vignetting on the image, go to Filters > Lens Correction, and on the Custom tab you will find its settings, a quantity of -15 will be ok.

Step 28

Finally, I like to add some noise to my images, create a new Layer, set its Blending Mode to Multiply and 100% Opacity. With the Paint Bucket Tool, fill it with white color, and go to Filters > Noise > Add Noise, a quantity of 5% will be enough.

Step 29

Here we have our buddy caught by surprise while was taking a walk by the kitchen looking for some tasty things…

How To Paint A Poe & Pluton Cartoon Portrait in Photoshop

How To Paint A Poe & Pluton Cartoon Portrait in Photoshop

Final Image Preview

On this tutorial we will make a Poe and Pluton cartoon portrait, using custom brushes created by ourselves

Tutorial Assets

Watercolor Texture

Paper Texture

Step 1

Open a new document of 1800px high and 1200px wide. First, we will set up what will be the brush that we are going to use to draw the general lines, from the Brush Selector pick the brush no.30, Hard Round, and set its opacity to 75% and Flow to 35%.

Step 2

Now, on the Brush Presets menu (F5), make the following settings, check the Shape Dynamics and Transfer boxes, and adjust Spacing to 1%. You can see the final shape of the Brush.

Step 3

Create a new layer “Poe”, and leave its default setting. With the Brush we created, start drawing the face, neck and shoulders, adjust the size to get thicker strokes on the garb, and thinner strokes for the face, hair, and neck. Draw flowing strokes, without taking much care on the detail, afterwards use the Erase Tool to remove the unwanted parts of the strokes. Also use the Erase Tool to create the eye’s brights.

Step 4

Next, on a new layer “Body & Pluton”, start drawing the Poe’s lower body and Pluton. On the picture you can see that the strokes just establish the main forms, using stains instead of precise lines. Again, use the Erase Tool to remove certain areas as Pluton’s eyes and Poe’s fingers.

Step 5

We will add an extra layer “Lower Body”, where we will paint the area between Poe and Pluton. After, this will be useful for split the two elements and avoid to mix them together. Notice the erased area beside the Pluton’s head.

Step 6

Now, let’s start to create our custom watercolor brush. Use a new layer to paint two brush strokes as shown, using the Soft Round Brush. Notice that they aren’t symmetrical, this will be better for the final result. Next, go to Edit > Define Brush, we can name it “watercolor”, now it is ready on the Brush List for being used.

Step 7

Next, on the Brush Presets (F5), start setting the following adjustments, check the Shape Dynamics box, and adjust Spacing to 1%.

Step 8

Check the Scattering box and adjust its settings as shown. The same with the Transfer option. You can see how the brush shape changes on the display.

Step 9

Finally check the Dual Brush box and select the brush number 45 with the following settings. Now we have our watercolor brush ready for be used.

Step 10

Pick the Smudge Tool, and with the watercolor brush, smudge the painted layers we created before. Adjust the Strength to get different results.

Step 11

Create a new layer “Details” and with a Hard Round Brush paint the fine details as cat’s whiskers and some loose hairs. Next, with the Smudge Tool, and a Soft Round Brush selected, drag some portions of black to create more cat fur, with a small brush size selected.

Step 12

Now, we will create another textured brush. Using the brush number 30 as a base, apply the following settings on the Space Dynamics and Scattering sliders.

Step 13

Following with the Transfer and Dual Box adjustments.

Step 14

Picking the Eraser Tool, and the brush we just create selected, erase some edges of Poe’s suit to imitate a dry brush watercolor effect.

Step 15

Next, create a new layer “Pluton’s Eyes”, and on it draw the necessary brush strokes to draw the eye’s pupil, yes, remember that it only has one…and the eye’s shadows. With white color, paint the tusk and the eye’s brights.

Step 16

For the Poe’s face shadows, select the brush number 30 and adjust it as shown.

Step 17

For the Poe’s face shadows, create a new layer “Poe Face Shadows”, set its Blending Mode to Normal and 60% opacity. Start painting the shadows as cheeks, chin, eye sockets, etc. Overlap more than one brush stroke to achieve darker tones.

Step 18

Let’s start with the background, create a new layer “Background Color”, just bellow of the layer we created before. On it, with the Gradient Tool, select a brownish tone and make a gradient from bottom to upper zone as shown.

Step 19

Next, to start making the lights, create a new layer “Highlights”, with the brush we created on step 16, select white color, and start painting the lights, I chose a cenital light, so it impacts on the upper areas of volumes as shown.


Step 20

To add some vignetting on the background, go to Filters > Lens Correction, and on the Custom tab you will find out the Vignette Amount slider, a quantity of -40 will be ok.

Step 21

To create the paper texture, we will add a real paper image. Create a new layer “Paper Texture”, set its Blending Mode to Multiply and 30% Opacity. Next, Copy and Paste the paper image on that layer.

Step 22

Next, we will add an spotlight just behind Poe. Create a new layer “Spotlight”, set its Blending Mode to Lighten and 50% Opacity. With the Elliptical Marquee Tool, create a circle, place it behind the Poe’s shoulders and fill it with withe color, next go to Filter > Blur > Gaussian Bluer, and blur its edges. To avoid that the white overlap to Poe, create a Layer Mask and hide the unwanted areas.

Step 23

Continuing adding textures, create a new layer “Ink Stain”, set its Blending Mode to Lighten and 80% Opacity. On it, place one of the ink textures you will find on the assets as shown.

Step 24

More textures…Create a new layer “Aged Texture”, set its Blending Mode to Soft Light, and 80% Opacity. On it place again one of the ink textures from the assets to give an aged finish to the image. Notice that all textures are placed bellow Poe & Pluton’s layers, to keep them clean on other plane.

Step 25

Now the image is almost finished, create a new Group and put in it all the layers. Next save the document as .JPG, open it, and place this file on top.

Step 26

With the Dodge Tool, light up a bit some areas to create more contrast. The watercolor brush will be a good choice to do that.

Step 27

Again, let’s add some more vignetting, go to Filters > Lens Correction, and adjust the Amount slider to -30.

Step 28

Finally, to add some noise to the image, create a new layer “Noise”, set its Blending Mode to Multiply, and fill it (Shift + F5) with white color. Next, go to Filters > Noise > Add Noise, a quantity between 8 and 10 will work.

Step 29

And this is the final result

Free Download: Vector Polygon Speech Bubble Icons

Free Download: Vector Polygon Speech Bubble Icons

There are many icons on the internet. However, you may find very difficult to look for a high quality one. Sometimes, to enable your design to have better expression, speech icons are very useful.

This nice set of speech icons is deisgned by Vecteezy. It contains numbers of speech icons which can allow you to apply to different scenarios. More importantly, it is completely free for your use. You can download the icons enhance your web presence today. The iconset is in psd, ai and eps for your ease of use.

polygonal-speech-bubble-set

Download for Free Now

How to Create Product Labels in Photoshop

How to Create Product Labels in Photoshop

Hello Everyone here we have a design/illustration tutorial. We are working on a label for a Micro brew beer.

Step 1

First of all, I will go through all the process and how I came up with a rough sketch of what my character would look like.

Here is a sketch on paper with a permanent marker line art. Scan your work and keep the file on a 300dpi resolution. The bigger the better, that way scaling down works best! The sketch was done on red so we could easily separate the line art from the sketch. How? Super easy! At first label your layer by double clicking on it.

Step 2

You can either do it by ctrl+click on PC or command+click on MAC and select your sketch layer, once you have the marching ants you go to the channels tab and click on your red channel.

You copy that channel layer ctrl+c on PC command+c on MAC. And you click again on you composite channel (RGB) to select them all. You go back to your layers panel and paste your red channel as a layer ctrl+v on PC or command+v on MAC. Name your new layer LINE ART.

Step 3

Let’s go to the levels adjustment ctrl+L on PC or command+l o MAC and tweak your sliders so you get a clean black and white image. Try and get all the grays out. Easy! Now to get rid of the white and keep a clean lien art! OK so we can get rid of that first sketch of ours or keep it if you like to have the history. I personally like to have all my layers at the end and see how much the image changed from beginning to end. (I know many of your might be dying about the left eye of the ninja but I’m getting there!) Ok, now we get rid of the white background. Hide all your layers but your line art by doing alt+click on PC or optn+click on MAC over the little eye icon on your layer. We open the blending options of our LINE ART layer by double clicking on the space next to the name or by simply going to your “FX” button.

After that, selecting blending options. There you’ll have 3 blocks and the third one is the one we want: “Blend If: Gray” Here you want to slide the white triangle to the left until the white is totally gone! Click OK when done.

Step 4

Great! Now we need to lock those changes so we need to press ctrl+click on PC or command+click on MAC on the create new layer icon so that the new layer appears under our line art layer. Then select both and press ctrl+e on PC or command+e on MAC to merge both layers onto one and keep it in transparency. Awesome! Now we can finally duplicate that eye and get ready to color it.

Step 5

Once OK, we can go to the painting process. Create a new layer under the line art and layout all your flat colors.

Step 6

it is time to work on your lights and shadows. Use brighter tones of the same layout colors for the highlights and darker for your shadows. Once you finish, you should have something like this:

Step 7

Now we can take this great drawing to the next level. We are going to color the line art. What? my precious clean clack lines? yes! to do this you want to lock the transparency on the line art by clicking on this icon:

Now it is coloring time. Choose the darkest color of the shadow per section of your character. Let’s say you are working on the hoodie of the ninja. Select your darkest value with the eyedropper tool and go a little darker than that. Why? just so that the line art doesn’t blend with the shadows. Once you have that color start brushing in! Your final illustration would look a little like this:

Step 8

Since you have done with the character. It is time to work on the label. Setup your size and resolution on a new document. Remember 300+dpi is best if you want to print. Firstly, we set the background color in green. Press alt+backspace on PC or option+backspace on MAC to fill the layer with your choice of color.

Step 9

With a soft brush ,the dodge and the burn tool you need to work out some shadows and lights. Then choose greens with the same dodge and burn but with a textured brush as below.

Step 10

Now we go to work on the starburst effect. Create a new layer; and then,draw line and dark gray rectangles like this:

Step 11

Go to the main menu and select “Filters” then “Distort” and lastly “Polar Coordinates” and use RECTANGULAR TO POLAR. BAM! Starburst. Now lower the opacity to about 50% and change the blend mode to “Overlay”.

Step 12

It’s time for the Ovals. Firstly, we create our oval in a dark green. And then apply the following layer styles and apply the following settings as below:

Step 13

We duplicate the layer by pressing ctrl+j on PC or command+j on MAC. Then change the color to a darker green and adjust the stroke settings to:

And then, add your illustration layer

Apply the following outer glow layer style to make it POP:

Step 14

And then, we can add logo, flavor and text into the recipe!

Use the same idea to create the template as this:

Download PSD Source File

The Outer Child or Inner Child

The Outer Child or Inner Child

Digital photography works L’Enfant Extérieur (The Outer Child) was projected by French retoucher Cristian Girotto and Quentin Curtat.

These creative original ideas reveal somewhere inside each of us, there’s a young lively, creative but also innocent and naive kid. L’ Enfant Extérieur makes this analysis come ture, showing us a world of men in the shape of children, as if the body could slip on the elapse of life,though wrinkles, freckles and beards may climb on to faces.

The inspiration of these creations begins from the classical dichotomy that questions itself about the nature of purity and the unavoidability of the corruption, without taking this contradiction too seriously, because children are always children. They like to play. More children are expected……

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